Building strategy for town hall 12
Upgrading to TH 12 in Clash of Clans is thus a really major milestone that opens up many opportunities and challenges for the player. You will come up against powerful opponents at this higher level of the game and be expected to change your strategies if you are going to be competitive. Success at TH 12 depends on how well you can balance offense, defense, and resource management.
On base design, Town Hall 12 brings the most exciting new defense—changing structures that can really turn the tide of battle. The Giga Tesla takes center stage in your defense and turns into the devastating Giga Inferno at level 5. Place this powerhouse in the center of your base, enclosed by high-level walls, and with other defenses to back it up, like Inferno Towers and Eagle Artillery. This will give you the type of core that can stand against even the most determined of attackers. A good base design is not just about putting buildings any way you want; rather, it's the art of designing a maze through which enemy troops continuously go forward with traps and defense fires.
The defensive strategies at Town Hall 12 should always be in balance between resource security and security for your Town Hall. The magic happens here with multi-layered defense. Picture concentric rings of walls, each ring revealing a nasty surprise to the invader. Strategically positioned Spring Traps can send flying groups of ground troops, while cleverly positioned Seeking Air Mines can decimate air attacks. Forget about the power of misdirection—what oftentimes looks like the easiest way into your base turns out to be the deadliest trap.
On the offensive side, Town Hall 12 brings in the mighty Siege Machines that will fundamentally change how you attack. Wall Wrecker, Battle Blimp, and Stone Slammer each have unique advantages that really can make a huge difference when used correctly. Imagine the satisfaction of watching your Wall Wrecker punch through a well-made defense of an enemy to create a straight highway right to the core for your rushing troops. As important as this is, these machines should be matched with a composition of the army that is equally balanced. Back them with heavy hitters like Electro Dragons for area damage, Pekkas to act as tanks, and Miners to deal targeted destruction—enough to overwhelm any rival who is ever ready.
Upgrading troops is more important than ever at Town Hall 12. Sometimes an additional level may be all it takes to go from a two-star to a three-star attack. Yeah, definitely focus on leveling up your favorite troops and spells, but make sure not to forget about variety. The meta in Clash of Clans is constantly changing, and strategies that may be good today are going to suck tomorrow. Experimentation is key — try different combinations in Friendly Challenges to find what works best for your playstyle. Nothing beats the fun of discovering a new, unstoppable army composition that leaves clanmates in awe.
Resource management at TH12 is a delicate balancing act. The costs for upgrades skyrocket, so efficient farming becomes more vital than ever. Make a farming strategy that suits you, whether it is focused on raiding for certain resources or staying in a certain trophy range for improved loot bonuses. Consider dropping trophies every now and then to find easier targets with full collectors. There's truly no feeling more pleasing than when storages are being filled in—knowing you're one step closer to that next big upgrade. Be patient; Rome wasn't built in a day, neither is maxed Town Hall 12. Be ready to adapt while grinding through Town Hall 12 because it will be your most powerful tool. Strategies that worked for lower levels may need readjustment or even a whole new system of play. Embrace the learning process, celebrate your wins, and learn from defeats. Be a part of an active clan where you can discuss ideas, practice attacks, and improve together. Soon enough, with lots of dedication, strategic thinking, and a little creativity, you won't survive at Town Hall 12—you'll dominate the battlefield. So gear up, Chief, and let the epic battles begin!
The best th12 War base layouts of 2025. Explore more than 100+ War bases for the town halls.
The biggest updated list for th12 coc bases including war, trophy and farm filters for wars, league promotion and gathering materials respectively.
We're working on updating the bases repository and adding new layouts with links so you may copy them!
Clash of Clans features specialized bases known as war bases, which players construct to protect against attacks during Clan Wars. These bases are strategically designed strongholds, built to withstand enemy assaults and safeguard valuable resources. Unlike regular farming bases, war bases prioritize defense rather than resource accumulation, focusing on repelling enemy forces.
Creating a well-designed war base involves considering several factors, such as troop movement, defensive coverage, trap positioning, and compartmentalization. The layout is meticulously planned to force attackers to confront a series of defensive structures, traps, and obstacles, maximizing the defensive capabilities of the base.
War bases typically include a central core housing the Town Hall, which serves as the primary target for attackers. Surrounding the Town Hall, various defensive structures such as cannons, archer towers, wizard towers, inferno towers, and X-Bows are strategically placed, each offering unique defensive capabilities. Air defenses play a vital role in countering aerial assaults, while hidden teslas and giant bombs provide surprise defenses against unsuspecting troops.
Strategically positioned walls create compartments within the base, making it challenging for attackers to penetrate and reach the core. Seeking air mines and air bombs are also strategically positioned to counter air attacks and provide an additional layer of defense.
Heroes like the Barbarian King, Archer Queen, and Grand Warden are strategically stationed within the base, prepared to engage enemy troops and bolster the defensive power of the base.
Overall, war bases are intricately designed fortifications aimed at repelling attacks and minimizing damage to secure victory in Clan Wars. Developing a strong war base necessitates careful planning, understanding defensive strategies, and knowledge of troop behavior to construct an effective defense against enemy raids.
Town hall 12 building information
The th12 has 7,500 Hit Points, the upgrade cost is 8,500,000 Gold, and lasts 6 days. After completing the upgrade, you will receive 720 experience. At this level, the Town Hall can keep a maximum of the following resources: 2,000,000 gold, 2,000,000 elixir, and 20,000 dark elixir.
How to change th12 base in clash of clans?
You can easily find the perfect town hall 12 base of your choice from the list and simply click the link button where a new window of clash of clans website will open. Then you click "i have clash of clans" where it will open the clash of clans game app and your base will load.
Are the links for clash of clans safe?
They are completely safe. The links are taken from the game and they only work if you have the game app installed, and all it does is simply copy the base layout directly into the game.
1. Giga Tesla
Max level of Giga Tesla at TH12.
Name | Max Level | Damage Per Sec | Damage On Destroy | Hitpoints | Description |
---|---|---|---|---|---|
Giga Tesla | 1 | 120 | – | 2 | Max level of Giga Tesla for TH12 is at level 1, dealing 120 damage per second with no damage on destroy and 2 hitpoints. |
Giga Tesla | 2 | 140 | – | 2 | Max level of Giga Tesla for TH12 is at level 2, dealing 140 damage per second with no damage on destroy and 2 hitpoints. |
Giga Tesla | 3 | 140 | – | 3 | Max level of Giga Tesla for TH12 is at level 3, dealing 140 damage per second with no damage on destroy and 3 hitpoints. |
Giga Tesla | 4 | 160 | – | 3 | Max level of Giga Tesla for TH12 is at level 4, dealing 160 damage per second with no damage on destroy and 3 hitpoints. |
Giga Tesla | 5 | 160 | 1,000 | 4 | Max level of Giga Tesla for TH12 is at level 5, dealing 160 damage per second with 1,000 damage on destroy and 4 hitpoints. |
2. Buildings
Base Buildings
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Army Camp | 10 | 700 | Max level of Army Camp for TH12 is at level 10 and has 700 hitpoints. |
Barracks | 14 | 1,050 | Max level of Barracks for TH12 is at level 14 and has 1,050 hitpoints. |
Blacksmith | 5 | 1,100 | Max level of Blacksmith for TH12 is at level 5 and has 1,100 hitpoints. |
Clan Castle | 8 | 4,400 | Max level of Clan Castle for TH12 is at level 8 and has 4,400 hitpoints. |
Dark Barracks | 9 | 900 | Max level of Dark Barracks for TH12 is at level 9 and has 900 hitpoints. |
Dark Spell Factory | 6 | 950 | Max level of Dark Spell Factory for TH12 is at level 6 and has 950 hitpoints. |
Laboratory | 10 | 1,140 | Max level of Laboratory for TH12 is at level 10 and has 1,140 hitpoints. |
Spell Factory | 6 | 840 | Max level of Spell Factory for TH12 is at level 6 and has 840 hitpoints. |
Town Hall | 12 | 7,500 | Max level of Town Hall for TH12 is at level 12 and has 7,500 hitpoints. |
Workshop | 3 | 1,200 | Max level of Workshop for TH12 is at level 3 and has 1,200 hitpoints. |
3. Defenses
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Air Defense | 10 | 1,400 | Max level of Air Defense for TH12 is at level 10 and has 1,400 hitpoints. |
Archer Tower | 17 | 1,390 | Max level of Archer Tower for TH12 is at level 17 and has 1,390 hitpoints. |
Bomb Tower | 7 | 1,600 | Max level of Bomb Tower for TH12 is at level 7 and has 1,600 hitpoints. |
Cannon | 17 | 1,740 | Max level of Cannon for TH12 is at level 17 and has 1,740 hitpoints. |
Eagle Artillery | 3 | 4,800 | Max level of Eagle Artillery for TH12 is at level 3 and has 4,800 hitpoints. |
Inferno Tower | 6 | 3,000 | Max level of Inferno Tower for TH12 is at level 6 and has 3,000 hitpoints. |
Mortar | 12 | 1,500 | Max level of Mortar for TH12 is at level 12 and has 1,500 hitpoints. |
Scattershot | N/A | N/A | Scattershot is not available at TH12. |
Walls | 13 | 9,000 | Max level of Walls for TH12 is at level 13 and has 9,000 hitpoints. |
Wizard Tower | 11 | 2,120 | Max level of Wizard Tower for TH12 is at level 11 and has 2,120 hitpoints. |
Air Sweeper | 7 | 1,050 | Max level of Air Sweeper for TH12 is at level 7 and has 1,050 hitpoints. |
Hidden Tesla | 10 | 980 | Max level of Hidden Tesla for TH12 is at level 10 and has 980 hitpoints. |
X-Bow | 6 | 3,400 | Max level of X-Bow for TH12 is at level 6 and has 3,400 hitpoints. |
4. Traps
Name | Max Level | Damage | Description |
---|---|---|---|
Air Bomb | 6 | 232 | Max level of Air Bomb for TH12 is at level 6 and deals 232 damage. |
Bomb | 8 | 92 | Max level of Bomb for TH12 is at level 8 and deals 92 damage. |
Giant Bomb | 5 | 275 | Max level of Giant Bomb for TH12 is at level 5 and deals 275 damage. |
Seeking Air Mine | 3 | 2,100 | Max level of Seeking Air Mine for TH12 is at level 3 and deals 2,100 damage. |
Skeleton Trap | 4 | 5 (spawned units) | Max level of Skeleton Trap for TH12 is at level 4 and spawns 5 units. |
Spring Trap | 5 | 18 (spring capacity) | Max level of Spring Trap for TH12 is at level 5 and has a spring capacity of 18. |
Tornado Trap | 3 | 8 (damage per sec) | Max level of Tornado Trap for TH12 is at level 3 and deals 8 damage per second. |
5. Resources
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Dark Elixir Drill | 9 | 1,480 | Max level of Dark Elixir Drill for TH12 is at level 9 and has 1,480 hitpoints. |
Dark Elixir Storage | 7 | 3,500 | Max level of Dark Elixir Storage for TH12 is at level 7 and has 3,500 hitpoints. |
Elixir Collector | 15 | 1,280 | Max level of Elixir Collector for TH12 is at level 15 and has 1,280 hitpoints. |
Elixir Storage | 13 | 2,900 | Max level of Elixir Storage for TH12 is at level 13 and has 2,900 hitpoints. |
Gold Mine | 15 | 1,280 | Max level of Gold Mine for TH12 is at level 15 and has 1,280 hitpoints. |
Gold Storage | 13 | 2,900 | Max level of Gold Storage for TH12 is at level 13 and has 2,900 hitpoints. |
6. Troops
Army/Troops
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Archer | 9 | 56 | Max level of Archer for TH12 is at level 9 and has 56 hitpoints. |
Baby Dragon | 6 | 1,700 | Max level of Baby Dragon for TH12 is at level 6 and has 1,700 hitpoints. |
Barbarian | 9 | 230 | Max level of Barbarian for TH12 is at level 9 and has 230 hitpoints. |
Balloon | 8 | 840 | Max level of Balloon for TH12 is at level 8 and has 840 hitpoints. |
Dragon | 7 | 3,900 | Max level of Dragon for TH12 is at level 7 and has 3,900 hitpoints. |
Electro Dragon | 3 | 4,200 | Max level of Electro Dragon for TH12 is at level 3 and has 4,200 hitpoints. |
Healer | 5 | 1,500 | Max level of Healer for TH12 is at level 5 and has 1,500 hitpoints. |
Goblin | 8 | 126 | Max level of Goblin for TH12 is at level 8 and has 126 hitpoints. |
Miner | 6 | 900 | Max level of Miner for TH12 is at level 6 and has 900 hitpoints. |
P.E.K.K.A | 8 | 6,300 | Max level of P.E.K.K.A for TH12 is at level 8 and has 6,300 hitpoints. |
Super Archer | 9 | 510 | Max level of Super Archer for TH12 is at level 9 and increases hitpoints by 510. |
Super Barbarian | 9 | 1,100 | Max level of Super Barbarian for TH12 is at level 9 and increases hitpoints by 1,100. |
Super Bowler | 4 | 1,600 | Max level of Super Bowler for TH12 is at level 4 and increases hitpoints by 1,600. |
Super Dragon | 7 | 6,100 | Max level of Super Dragon for TH12 is at level 7 and increases hitpoints by 6,100. |
Super Giant | 9 | 4,000 | Max level of Super Giant for TH12 is at level 9 and increases hitpoints by 4,000. |
Super Minion | 8 | 1,500 | Max level of Super Minion for TH12 is at level 8 and increases hitpoints by 1,500. |
Super Valkyrie | 7 | 2,400 | Max level of Super Valkyrie for TH12 is at level 7 and increases hitpoints by 2,400. |
Super Witch | 5 | 3,200 | Max level of Super Witch for TH12 is at level 5 and increases hitpoints by 3,200. |
Ice Hound | 5 | 9,500 | Max level of Ice Hound for TH12 is at level 5 and has 9,500 hitpoints. |
Inferno Dragon | 6 | 1,900 | Max level of Inferno Dragon for TH12 is at level 6 and has 1,900 hitpoints. |
Rocket Balloon | 8 | 840 | Max level of Rocket Balloon for TH12 is at level 8 and has 840 hitpoints. |
Sneaky Goblin | 8 | 320 | Max level of Sneaky Goblin for TH12 is at level 8 and has 320 hitpoints. |
Super Wizard | 9 | 450 | Max level of Super Wizard for TH12 is at level 9 and has 450 hitpoints. |
7. Spells
Regular Spells
Name | Max Level | Ability | Description |
---|---|---|---|
Clone Spell | 5 | 30 (cloned capacity) | Max level of Clone Spell for TH12 is at level 5 and can clone up to 30 troops. |
Freeze Spell | 7 | 5.5 (spell duration) | Max level of Freeze Spell for TH12 is at level 7 and lasts for 5.5 seconds. |
Healing Spell | 7 | 1,800 (total troop heal) | Max level of Healing Spell for TH12 is at level 7 and heals troops by a total of 1,800 hitpoints. |
Jump Spell | 3 | 60.1 (spell duration) | Max level of Jump Spell for TH12 is at level 3 and lasts for 60.1 seconds. |
Lightning Spell | 9 | 560 (damage) | Max level of Lightning Spell for TH12 is at level 9 and deals 560 damage. |
Rage Spell | 6 | 30 (speed increase) | Max level of Rage Spell for TH12 is at level 6 and increases speed by 30%. |
Invisibility Spell | 3 | 4.25 (speed duration) | Max level of Invisibility Spell for TH12 is at level 3 and lasts for 4.25 seconds. |
Recall Spell | 2 | 89 (recalled capacity) | Max level of Recall Spell for TH12 is at level 2 and can recall up to 89 troops. |
Dark Spells
Name | Max Level | Ability | Description |
---|---|---|---|
Bat Spell | 5 | 21 (bat count) | Max level of Bat Spell for TH12 is at level 5 and spawns 21 bats. |
Earthquake Spell | 5 | 29% (damage) | Max level of Earthquake Spell for TH12 is at level 5 and deals 29% damage. |
Haste Spell | 5 | 52 (speed increase) | Max level of Haste Spell for TH12 is at level 5 and increases speed by 52. |
Overgrowth Spell | 2 | 24 sec (spell duration) | Max level of Overgrowth Spell for TH12 is at level 2 and lasts for 24 seconds. |
Poison Spell | 6 | 260 (max damage per sec) | Max level of Poison Spell for TH12 is at level 6 and deals 260 damage per second. |
Skeleton Spell | 6 | 17 (skeleton count) | Max level of Skeleton Spell for TH12 is at level 6 and spawns 17 skeletons. |
8. Heroes
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Archer Queen | 65 | 2,330 | Max level of Archer Queen for TH12 is at level 65 and has 2,330 hitpoints. |
Barbarian King | 65 | 7,024 | Max level of Barbarian King for TH12 is at level 65 and has 7,024 hitpoints. |
Grand Warden | 40 | 1,904 | Max level of Grand Warden for TH12 is at level 40 and has 1,904 hitpoints. |
9. Equipment
Archer Queen Equipment
Name | Max Level | Hitpoint Increase | Description |
---|---|---|---|
Archer Puppet | 15 | 380 (Health Recovery) | Max level of Archer Puppet for TH12 is at level 15 and provides 380 health recovery. |
Giant Arrow | 15 | 454 | Max level of Giant Arrow for TH12 is at level 15 and increases arrow damage by 454. |
Healer Puppet | 15 | 756 | Max level of Healer Puppet for TH12 is at level 15 and provides 756 hitpoints. |
Invisibility Vial | 15 | 580 | Max level of Invisibility Vial for TH12 is at level 15 and provides 580 hitpoints. |
Barbarian King Equipment
Name | Max Level | Hitpoint Increase | Description |
---|---|---|---|
Barbarian Puppet | 15 | 1,932 | Max level of Barbarian Puppet for TH12 is at level 15 and increases hitpoints by 1,932. |
Earthquake Boots | 15 | 1,449 | Max level of Earthquake Boots for TH12 is at level 15 and increases hitpoints by 1,449. |
Rage Vial | 15 | 1,590 (Health Recovery) | Max level of Rage Vial for TH12 is at level 15 and provides 1,590 health recovery. |
Vampstache | 15 | 250 (Healing Per Hit) | Max level of Vampstache for TH12 is at level 15 and provides 250 healing per hit. |
Grand Warden Equipment
Name | Max Level | Hitpoint Increase | Description |
---|---|---|---|
Eternal Tome | 15 | 9 sec (Ability Duration) | Max level of Eternal Tome for TH12 is at level 15 and extends ability duration by 9 seconds. |
Life Gem | 15 | 396 | Max level of Life Gem for TH12 is at level 15 and increases hitpoints by 396. |
Rage Gem | 15 | 45% (Damage Increase) | Max level of Rage Gem for TH12 is at level 15 and increases damage by 45%. |
10. Super Troops
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Inferno Dragon | 6 | 1,900 | Max level of Inferno Dragon for TH12 is at level 6 and has 1,900 hitpoints. |
Ice Hound | 5 | 9,500 | Max level of Ice Hound for TH12 is at level 5 and has 9,500 hitpoints. |
Rocket Balloon | 8 | 840 | Max level of Rocket Balloon for TH12 is at level 8 and has 840 hitpoints. |
Sneaky Goblin | 8 | 320 | Max level of Sneaky Goblin for TH12 is at level 8 and has 320 hitpoints. |
Super Archer | 9 | 510 | Max level of Super Archer for TH12 is at level 9 and increases hitpoints by 510. |
Super Barbarian | 9 | 1,100 | Max level of Super Barbarian for TH12 is at level 9 and increases hitpoints by 1,100. |
Super Bowler | 4 | 1,600 | Max level of Super Bowler for TH12 is at level 4 and increases hitpoints by 1,600. |
Super Dragon | 7 | 6,100 | Max level of Super Dragon for TH12 is at level 7 and increases hitpoints by 6,100. |
Super Giant | 9 | 4,000 | Max level of Super Giant for TH12 is at level 9 and increases hitpoints by 4,000. |
Super Minion | 8 | 1,500 | Max level of Super Minion for TH12 is at level 8 and increases hitpoints by 1,500. |
Super Valkyrie | 7 | 2,400 | Max level of Super Valkyrie for TH12 is at level 7 and increases hitpoints by 2,400. |
Super Witch | 5 | 3,200 | Max level of Super Witch for TH12 is at level 5 and increases hitpoints by 3,200. |
11. Dark Army
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Apprentice Warden | 2 | 1,650 | Max level of Apprentice Warden for TH12 is at level 2 and has 1,650 hitpoints. |
Bowler | 5 | 470 | Max level of Bowler for TH12 is at level 5 and has 470 hitpoints. |
Golem | 9 | 7,900 | Max level of Golem for TH12 is at level 9 and has 7,900 hitpoints. |
Hog Rider | 9 | 890 | Max level of Hog Rider for TH12 is at level 9 and has 890 hitpoints. |
Headhunter | 2 | 400 | Max level of Headhunter for TH12 is at level 2 and has 400 hitpoints. |
Ice Golem | 5 | 3,400 | Max level of Ice Golem for TH12 is at level 5 and has 3,400 hitpoints. |
Lava Hound | 5 | 7,600 | Max level of Lava Hound for TH12 is at level 5 and has 7,600 hitpoints. |
Minion | 8 | 96 | Max level of Minion for TH12 is at level 8 and has 96 hitpoints. |
Valkyrie | 7 | 1,650 | Max level of Valkyrie for TH12 is at level 7 and has 1,650 hitpoints. |
Witch | 5 | 520 | Max level of Witch for TH12 is at level 5 and has 520 hitpoints. |
12. Siege Machines
Regular Siege Machines
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Battle Blimp | 3 | 4,000 | Max level of Battle Blimp for TH12 is at level 3 and has 4,000 hitpoints. |
Log Launcher | 4 | 5,200 | Max level of Log Launcher for TH12 is at level 4 and has 5,200 hitpoints. |
Siege Barracks | 4 | 4,500 | Max level of Siege Barracks for TH12 is at level 4 and has 4,500 hitpoints. |
Stone Slammer | 3 | 6,200 | Max level of Stone Slammer for TH12 is at level 3 and has 6,200 hitpoints. |
Wall Wrecker | 3 | 6,500 | Max level of Wall Wrecker for TH12 is at level 3 and has 6,500 hitpoints. |