Building strategy for town hall 7
Upgrading to Town Hall 7 in Clash of Clans is a big step; it is full of more opportunities and tougher challenges. Proceeding into this exciting new stage of the game, you are going to be packing with you new formidable defenses, stronger troops, and more that might lift your gameplay ability to an entirely new level. Balancing strategy between offense and defense effectively is the key at this point.
Now, when focusing on fortifying your base at Town Hall 7, it really introduces the big shift of power with the Hidden Tesla. These sneaky structures catch off guard unaware attackers and deliver appreciable damage before they even realize what has hit them. Just think about watching enemy troops melting to the ground as your carefully concealed Teslas suddenly burst into action! You can even consider more surprising placements around the Town Hall, or at any other high-payoff location. These can be organized relative to already existing defenses like the Wizard Tower and Mortar, to have a thick defense network with the kind of intimidation power that will keep the attacker off and you relaxed.
Offensively, Town Hall 7 brings the mighty Dragon to your army roster. When paired with Rage Spells, these flying creatures can turn enemy bases into a big commotion and smoking rubble. Imagine if all goes well, a player sees how a herd of Dragons devastates an opponent's village by showering everything with fire. Dragons are one of the game's most powerful units for sure, but it is of some importance not to forget about your other troops. One such balanced army composition may include a mix of Dragons, Balloons, and ground troops like Wizards or Hog Riders. This variability allows you to tweak your attacking style based on the layout and defending strength of your target.
Resource management becomes increasingly critical at Town Hall 7. The incessant desire to upgrade everything on sight could be rather too tempting, but patience and planning is the right way. Focus on beefing up your offensive capabilities first - upgrade your Army Camps, Barracks and Laboratory first. It will allow you to perform more raids, through which you earn resources to go back into that bank for expensive defensive upgrades. Remember the times you flung out a completely maxed Dragon for the first time or the achievement of getting that Barbarian King to maxed level? These are the things that make the grind worth it and, more importantly, set you up for success in the long run.
While upgrading from Town Hall 6 to 7, you might feel a little bit overwhelmed by all the new possibilities that will suddenly arise. Growing pains when adjusting to the more complicated nature of how the game will now be played are a natural part of the learning process. Too many players rush their upgrading without first learning to play with the new elements that are now available to them. You just have to take your time and try different bases setups, troop compositions, and attack styles. Every raid, whether successful or a fail, is an opportunity to learn from it and do even better. The road from the inexperienced player at Town Hall 7 to the seasoned strategist is long, and it is filled with exciting discoveries and hard-earned triumphs.
On the bigger scale of progress within Clash of Clans, Town Hall 7 indeed means an important milestone. It's really the area where the game starts to open up a little and gives a taste of the strategic depth that awaits in the higher levels. As you navigate through this new chapter, remember that every one of your decisions, from where to place your new Hidden Tesla to which troop you'll upgrade next, determines your path forward. Embrace the challenge in these difficulties, celebrate your victories, and learn from your defeats. A little perseverance and good planning will have you steamrolling the competition in no time. And with even greater challenges loom at Town Hall 8 and above, it's really worth it. It might be quite a long road, but the rewards for mastering Town Hall 7 are well worth the effort. Rally your clan, fine-tune those strategies, and get ready to leave your mark on the world of Clash of Clans!
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Town hall 7 building information
The th7 has 3,300 Hit Points, the upgrade cost is 1,000,000 Gold, and lasts 18 hours. After completing the upgrade, you will receive 254 experience. At this level, the Town Hall can keep a maximum of the following resources: 500,000 gold, 500,000 elixir, and 2,000 dark elixir.
How to change th7 base in clash of clans?
You can easily find the perfect town hall 7 base of your choice from the list and simply click the link button where a new window of clash of clans website will open. Then you click "i have clash of clans" where it will open the clash of clans game app and your base will load.
Are the links for clash of clans safe?
They are completely safe. The links are taken from the game and they only work if you have the game app installed, and all it does is simply copy the base layout directly into the game.
1. Buildings
Base Buildings
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Army Camp | 6 | 350 | Max level of Army Camp for TH7 is at level 6 and has 350 hitpoints. |
Barracks | 9 | 650 | Max level of Barracks for TH7 is at level 9 and has 650 hitpoints. |
Blacksmith | 1 | 700 | Max level of Blacksmith for TH7 is at level 1 and has 700 hitpoints. |
Clan Castle | 4 | 2,600 | Max level of Clan Castle for TH7 is at level 4 and has 2,600 hitpoints. |
Dark Barracks | 4 | 550 | Max level of Dark Barracks for TH7 is at level 4 and has 550 hitpoints. |
Dark Spell Factory | 2 | 660 | Max level of Dark Spell Factory for TH7 is at level 2 and has 660 hitpoints. |
Laboratory | 5 | 700 | Max level of Laboratory for TH7 is at level 5 and has 700 hitpoints. |
Spell Factory | 3 | 520 | Max level of Spell Factory for TH7 is at level 3 and has 520 hitpoints. |
Town Hall | 7 | 3,300 | Max level of Town Hall for TH7 is at level 7 and has 3,300 hitpoints. |
2. Defenses
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Air Defense | 6 | 1,050 | Max level of Air Defense for TH7 is at level 6 and has 1,050 hitpoints. |
Archer Tower | 8 | 690 | Max level of Archer Tower for TH7 is at level 8 and has 690 hitpoints. |
Bomb Tower | 2 | 700 | Max level of Bomb Tower for TH7 is at level 2 and has 700 hitpoints. |
Cannon | 8 | 800 | Max level of Cannon for TH7 is at level 8 and has 800 hitpoints. |
Mortar | 5 | 600 | Max level of Mortar for TH7 is at level 5 and has 600 hitpoints. |
Wizard Tower | 4 | 730 | Max level of Wizard Tower for TH7 is at level 4 and has 730 hitpoints. |
Air Sweeper | 3 | 850 | Max level of Air Sweeper for TH7 is at level 3 and has 850 hitpoints. |
Hidden Tesla | 3 | 660 | Max level of Hidden Tesla for TH7 is at level 3 and has 660 hitpoints. |
Walls | 7 | 2,500 | Max level of Walls for TH7 is at level 7 and has 2,500 hitpoints. |
3. Traps
Name | Max Level | Damage | Description |
---|---|---|---|
Air Bomb | 3 | 144 | Max level of Air Bomb for TH7 is at level 3 and deals 144 damage. |
Bomb | 4 | 35 | Max level of Bomb for TH7 is at level 4 and deals 35 damage. |
Giant Bomb | 2 | 200 | Max level of Giant Bomb for TH7 is at level 2 and deals 200 damage. |
Seeking Air Mine | 1 | 1,500 | Max level of Seeking Air Mine for TH7 is at level 1 and deals 1,500 damage. |
Skeleton Trap | 2 | 3 (Spawned Units) | Max level of Skeleton Trap for TH7 is at level 2 and spawns 3 units. |
Spring Trap | 2 | 12 (Spring Capacity) | Max level of Spring Trap for TH7 is at level 2 and has a spring capacity of 12. |
4. Resources
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Dark Elixir Drill | 3 | 920 | Max level of Dark Elixir Drill for TH7 is at level 3 and has 920 hitpoints. |
Dark Elixir Storage | 2 | 2,200 | Max level of Dark Elixir Storage for TH7 is at level 2 and has 2,200 hitpoints. |
Elixir Collector | 11 | 860 | Max level of Elixir Collector for TH7 is at level 11 and has 860 hitpoints. |
Elixir Storage | 11 | 2,100 | Max level of Elixir Storage for TH7 is at level 11 and has 2,100 hitpoints. |
Gold Mine | 11 | 860 | Max level of Gold Mine for TH7 is at level 11 and has 860 hitpoints. |
Gold Storage | 11 | 2,100 | Max level of Gold Storage for TH7 is at level 11 and has 2,100 hitpoints. |
5. Troops
Army/Troops
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Archer | 4 | 33 | Max level of Archer for TH7 is at level 4 and has 33 hitpoints. |
Balloon | 4 | 280 | Max level of Balloon for TH7 is at level 4 and has 280 hitpoints. |
Barbarian | 4 | 85 | Max level of Barbarian for TH7 is at level 4 and has 85 hitpoints. |
Dragon | 2 | 2,100 | Max level of Dragon for TH7 is at level 2 and has 2,100 hitpoints. |
Goblin | 4 | 50 | Max level of Goblin for TH7 is at level 4 and has 50 hitpoints. |
Healer | 2 | 700 | Max level of Healer for TH7 is at level 2 and has 700 hitpoints. |
Miner | 3 | 670 | Max level of Miner for TH7 is at level 3 and has 670 hitpoints. |
P.E.K.K.A | 3 | 4,000 | Max level of P.E.K.K.A for TH7 is at level 3 and has 4,000 hitpoints. |
Super Archer | 8 | 450 | Max level of Super Archer for TH7 is at level 8 and increases hitpoints by 450. |
Super Barbarian | 8 | 1,000 | Max level of Super Barbarian for TH7 is at level 8 and increases hitpoints by 1,000. |
Super Bowler | 7 | 350 | Max level of Super Bowler for TH7 is at level 7 and increases hitpoints by 350. |
Super Wall Breaker | 7 | 350 | Max level of Super Wall Breaker for TH7 is at level 7 and increases hitpoints by 350. |
Sneaky Goblin | 7 | 270 | Max level of Sneaky Goblin for TH7 is at level 7 and has 270 hitpoints. |
6. Spells
Regular Spells
Name | Max Level | Ability | Description |
---|---|---|---|
Healing Spell | 5 | 1,400 (Total Troop Heal) | Max level of Healing Spell for TH7 is at level 5 and heals troops by a total of 1,400 hitpoints. |
Lightning Spell | 5 | 240 (Damage) | Max level of Lightning Spell for TH7 is at level 5 and deals 240 damage. |
Rage Spell | 5 | 26 (Speed Increase) | Max level of Rage Spell for TH7 is at level 5 and increases speed by 26%. |
Dark Spells
Name | Max Level | Ability | Description |
---|---|---|---|
Earthquake Spell | 2 | 17% (Damage) | Max level of Earthquake Spell for TH7 is at level 2 and deals 17% damage. |
Poison Spell | 2 | 115 (Max Damage Per Sec) | Max level of Poison Spell for TH7 is at level 2 and deals 115 damage per second. |
7. Heroes
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Barbarian King | 10 | 1,805 | Max level of Barbarian King for TH7 is at level 10 and has 1,805 hitpoints. |
8. Equipment
Barbarian King Equipment
Name | Max Level | Hitpoint Increase | Description |
---|---|---|---|
Barbarian Puppet | 9 | 950 | Max level of Barbarian Puppet for TH7 is at level 9 and increases hitpoints by 950. |
Earthquake Boots | 9 | 522 | Max level of Earthquake Boots for Barbarian King at TH7 is at level 9 and increases hitpoints by 522. |
Rage Vial | 9 | 780 (Health Recovery) | Max level of Rage Vial for TH7 is at level 9 and provides 780 health recovery. |
9. Dark Army
Name | Max Level | Hitpoints | Description |
---|---|---|---|
Hog Rider | 2 | 312 | Max level of Hog Rider for TH7 is at level 2 and has 312 hitpoints. |
Minion | 2 | 63 | Max level of Minion for TH7 is at level 2 and has 63 hitpoints. |