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Trophy Town hall 6 bases

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th620001 - trophy base - town hall 6
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th620002 - trophy base - town hall 6
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th620006 - trophy base - town hall 6
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th620008 - trophy base - town hall 6
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th620011 - trophy base - town hall 6
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th620016 - trophy base - town hall 6
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th620017 - trophy base - town hall 6
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th620020 - trophy base - town hall 6
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th620021 - trophy base - town hall 6
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th620022 - trophy base - town hall 6
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th620024 - trophy base - town hall 6
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Tags: th6 Trophy base, cocbase, town hall 6 Trophy base, bases for town hall 6, clash of clans base, base for coc, coc clan base, best clash of clans base, coc top base, coc good base, coc cool base, coc base

Building strategy for town hall 6


Clash of Clans is an exciting game where one gets to work out the different Town Hall levels right from the very beginning. Since Town Hall 6 marks such a huge milestone in the game, it indeed brings new opportunities and, of course, new challenges. You are now in the mid-stages of the game; it's high time to strategize on how to make the best progress by defending against the stronger troops.

Upon reaching Town Hall level 6, you will notice that a large number of new building and troop upgrades are going to be available for you. All of this can be pretty overwhelming, but with the right approach, you can make your village into a real fortress, simultaneously becoming the attacker that will soon be feared on the flimsy battlefield.

First of all, if you are Town Hall 6, the trick is to create a design that keeps your most prized resources and defenses safe. Start by placing your Town Hall in the center of your base. Surround it with your most powerful defenses like Mortars and Wizard Towers. These area-of-effect defenses are absolutely crucial at this level to repel the mass troop attacks that grow more and more frequent.

Put a ring around that of other defenses, like Archer Towers and Cannons. Intermingle these with storage buildings of both gold and elixir types. This setup ensures that any attacking army has to fight its way through a bunch of defense layers to get at your precious resources. And don't forget to have your Clan Castle centrally placed, either; those reinforcement troops can be a game-changer in defense.

These will be a big part of your base design at TH6. You have access to level 6 walls now, and they are much more robust. First, focus on wall upgrades. Second, consider doing the inner core walls. Create compartments with walls in your base to slow and funnel these ground troops into spots where you have multiple defensive coverage over. Remember, a good wall design is as good as the defenses themselves.

Upgrade your Gold Mines and Elixir Collectors. Max out Gold Mines and Elixir Collectors for passive income. These buildings should be placed on the outer sections of your base. Although these are still essential for your base, they are less important to protect than your storages and defenses. Furthermore, this placement may draw the enemy's units' attention and may allow them to be taken out by your defenses.

Now let's talk offense. With Town Hall 6 comes some pretty awesome new troops and upgrades that can give you a ton of extra attacking power. The most infamous of these troops is, of course, the Healer, which is a supporting unit to make a longer life for your ground troops. Healers make a fantastic unit to go along with Giants to make a truly powerful combination to just lay into enemy bases.

Upgrading your existing troops is just as important as unlocking new ones. Archers and Barbarians need to be kept at the top of your upgrade list for the Laboratory. These two troops make up the backbone of a huge number of really effective compositions and are key to successful attacking and farming. Once these two have been upgraded to the max for your Town Hall level, move on to upgrading Giants and Balloons.

Summary: A decent army compound for Town Hall 6 of Clash of Clans can be the use of Giants, Archers, Barbarians, Wall Breakers, with, at least, a couple of those troops and Healers. With this ride-or-die lineup, you can be set to adjust to a number of base layouts as your attacking option. Execution Summary: Send out your Giants first in a line, then your Wall Breakers to disrupt some walls behind the line. Upon creating space, bring your Barbarians in followed by the Archers. This is often referred to now as GiHeBA (Giants, Healers, Barbarians, Archers) strategy, which can be highly devastating when implemented correctly.

Resource management really comes into its own at Townhall 7 and 8. You'll realize that things will become significantly more costly in terms of upgrades, and resourcing correctly is critical. Upgrade just one kind of resource at a time; for example, a few days spend raiding for primarily elixir to fund troop upgrades and army camps, then switch to gold for defensive structure upgrades.

Also, shields are another characteristic at this level of the game. Don't feel bad about taking the day off and letting your fields harvest under the safety of the shield. It is particularly useful when trying to accumulate resources for expensive upgrades. Make sure to balance this by normally attacking to maintain your trophy count and keep your skills sharp.

Clan participation is very important starting at Town Hall 6. If not already, join an active clan. The troops you receive inside your Clan Castle can make a huge difference in both your attacks and defenses. Also, participate in Clan Wars whenever possible; they offer both good loot and practice for harder and more competitive environments.

As you get along through the Town Hall levels, it gets harder and harder. You will have the possibility of being hit by Town Hall 7 players, who bring with them the use of Dragons. This is a pretty testy opponent to defend against. Do not get discouraged by things such as this; rather take them as a nice way to sharpen your base design and upgrade priorities.

Keep that in mind: Clash of Clans is a game about patience and strategy. Rome wasn't built in a day, and sure enough, neither is your Town Hall 6 base built overnight. Take your time, focus on consistent upgrades, and don't neglect any aspect of your village. Keep balanced in your resource allocation by upgrading both sides of your offensive and defensive capabilities, and always be looking for new strategies and base designs.

With just a little dedication and smart planning, you'll find yourself dominating at Town Hall 6 and fully prepared for the challenges awaiting at Town Hall 7 and beyond. To get going, raise your troops, strengthen your defenses, and clash your way to victory!


The best th6 Trophy base layouts of 2025. Explore more than 100+ Trophy bases for the town halls.


The biggest updated list for th6 coc bases including war, trophy and farm filters for wars, league promotion and gathering materials respectively.
We're working on updating the bases repository and adding new layouts with links so you may copy them!

Trophy bases in Clash of Clans are specifically designed bases aimed at achieving high trophy counts and climbing the multiplayer leaderboard. These bases prioritize defense against attacking players while minimizing trophy losses. The main goal of a trophy base is to deter opponents from raiding successfully, inflicting significant damage, and repelling their attacks to protect trophies. Trophy bases employ various defensive strategies to create a formidable defense. The layout is meticulously designed to confuse attackers and disrupt their troop paths. Compartmentalization is frequently utilized to slow down enemy units and hinder their progress towards the core of the base. Defensive structures like cannons, archer towers, wizard towers, inferno towers, and X-Bows are strategically positioned to provide maximum coverage and firepower. These structures work together, covering blind spots and creating overlapping fields of fire. This ensures that attacking troops face a continuous barrage of damage as they advance through the base. Walls play a critical role in trophy bases, acting as barriers that guide attackers along specific paths and expose them to concentrated defensive fire. The placement of walls is strategic, directing attackers towards traps and kill zones where they encounter the most formidable defenses. Traps are a vital component of trophy bases, offering surprise elements and dealing devastating blows to attacking forces. Spring traps, bombs, giant bombs, and seeking air mines are positioned to catch opponents off guard and weaken their armies. Heroes, including the Barbarian King, Archer Queen, and Grand Warden, are strategically positioned within the base. With their powerful abilities and high hit points, they serve as formidable defenders capable of turning the tide of battle. Trophy bases also consider common attack strategies used by higher-level players, such as air attacks, ground assaults, or hybrid strategies. Air defenses are strategically placed to counter aerial assaults, while teslas and traps are carefully positioned to disrupt ground troops. Overall, trophy bases are intricately crafted to strike a balance between defense and trophy preservation. The objective is to discourage opponents from successfully raiding the base, thereby safeguarding trophies and ascending the ranks in Clash of Clans fiercely competitive multiplayer battles.



Town hall 6 building information


The th6 has 2,800 Hit Points, the upgrade cost is 750,000 Gold, and lasts 12 hours. After completing the upgrade, you will receive 207 experience. At this level, the Town Hall can keep a maximum of the following resources: 300,000 gold, 300,000 elixir.


How to change th6 base in clash of clans?


You can easily find the perfect town hall 6 base of your choice from the list and simply click the link button where a new window of clash of clans website will open. Then you click "i have clash of clans" where it will open the clash of clans game app and your base will load.


Are the links for clash of clans safe?


They are completely safe. The links are taken from the game and they only work if you have the game app installed, and all it does is simply copy the base layout directly into the game.


1. Buildings

Base Buildings

Name Max Level Hitpoints Description
Army Camp 6 350 Max level of Army Camp for TH6 is at level 6 and has 350 hitpoints.
Barracks 8 580 Max level of Barracks for TH6 is at level 8 and has 580 hitpoints.
Clan Castle 3 2,000 Max level of Clan Castle for TH6 is at level 3 and has 2,000 hitpoints.
Dark Barracks 2 550 Max level of Dark Barracks for TH6 is at level 2 and has 550 hitpoints.
Dark Spell Factory 2 660 Max level of Dark Spell Factory for TH6 is at level 2 and has 660 hitpoints.
Laboratory 4 650 Max level of Laboratory for TH6 is at level 4 and has 650 hitpoints.
Spell Factory 2 470 Max level of Spell Factory for TH6 is at level 2 and has 470 hitpoints.
Town Hall 6 2,800 Max level of Town Hall for TH6 is at level 6 and has 2,800 hitpoints.

2. Defenses

Name Max Level Hitpoints Description
Air Defense 4 950 Max level of Air Defense for TH6 is at level 4 and has 950 hitpoints.
Archer Tower 7 630 Max level of Archer Tower for TH6 is at level 7 and has 630 hitpoints.
Cannon 7 800 Max level of Cannon for TH6 is at level 7 and has 800 hitpoints.
Mortar 5 600 Max level of Mortar for TH6 is at level 5 and has 600 hitpoints.
Wizard 3 680 Max level of Wizard Tower for TH6 is at level 3 and has 680 hitpoints.
Air Sweeper 2 800 Max level of Air Sweeper for TH6 is at level 2 and has 800 hitpoints.
Hidden Tesla 3 660 Max level of Hidden Tesla for TH6 is at level 3 and has 660 hitpoints.
Walls 6 2,000 Max level of Walls for TH6 is at level 6 and has 2,000 hitpoints.

3. Traps

Name Max Level Damage Description
Air Bomb 2 120 Max level of Air Bomb for TH6 is at level 2 and deals 120 damage.
Bomb 3 29 Max level of Bomb for TH6 is at level 3 and deals 29 damage.
Giant Bomb 2 200 Max level of Giant Bomb for TH6 is at level 2 and deals 200 damage.
Seeking Air Mine 1 1,500 Max level of Seeking Air Mine for TH6 is at level 1 and deals 1,500 damage.
Skeleton Trap N/A N/A Skeleton Trap is not available for TH6.
Spring Trap 1 10 (Spring Capacity) Max level of Spring Trap for TH6 is at level 1 and has a spring capacity of 10.

4. Resources

Name Max Level Hitpoints Description
Dark Elixir Drill 3 920 Max level of Dark Elixir Drill for TH6 is at level 3 and has 920 hitpoints.
Dark Elixir Storage 2 2,200 Max level of Dark Elixir Storage for TH6 is at level 2 and has 2,200 hitpoints.
Elixir Collector 10 780 Max level of Elixir Collector for TH6 is at level 10 and has 780 hitpoints.
Elixir Storage 10 1,900 Max level of Elixir Storage for TH6 is at level 10 and has 1,900 hitpoints.
Gold Mine 10 780 Max level of Gold Mine for TH6 is at level 10 and has 780 hitpoints.
Gold Storage 10 1,900 Max level of Gold Storage for TH6 is at level 10 and has 1,900 hitpoints.

5. Troops

Army/Troops

Name Max Level Hitpoints Description
Archer 3 28 Max level of Archer for TH6 is at level 3 and has 28 hitpoints.
Balloon 3 216 Max level of Balloon for TH6 is at level 3 and has 216 hitpoints.
Barbarian 3 65 Max level of Barbarian for TH6 is at level 3 and has 65 hitpoints.
Dragon 2 2,100 Max level of Dragon for TH6 is at level 2 and has 2,100 hitpoints.
Goblin 3 36 Max level of Goblin for TH6 is at level 3 and has 36 hitpoints.
Healer 1 500 Max level of Healer for TH6 is at level 1 and has 500 hitpoints.
Miner 3 670 Max level of Miner for TH6 is at level 3 and has 670 hitpoints.
Super Archer 8 450 Max level of Super Archer for TH6 is at level 8 and increases hitpoints by 450.
Super Barbarian 8 1,000 Max level of Super Barbarian for TH6 is at level 8 and increases hitpoints by 1,000.
Super Bowler 7 350 Max level of Super Bowler for TH6 is at level 7 and increases hitpoints by 350.
Super Wall Breaker 7 350 Max level of Super Wall Breaker for TH6 is at level 7 and increases hitpoints by 350.
Sneaky Goblin 7 270 Max level of Sneaky Goblin for TH6 is at level 7 and has 270 hitpoints.

6. Spells

Regular Spells

Name Max Level Ability Description
Healing Spell 3 1,000 (Total Troop Heal) Max level of Healing Spell for TH6 is at level 3 and heals troops by a total of 1,000 hitpoints.
Lightning Spell 4 240 (Damage) Max level of Lightning Spell for TH6 is at level 4 and deals 240 damage.
Rage Spell N/A N/A Rage Spell is not available for TH6.

Dark Spells

Name Max Level Ability Description
Earthquake Spell N/A N/A Earthquake Spell is not available for TH6.
Poison Spell N/A N/A Poison Spell is not available for TH6.